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In the United States alone, Re-Volt's computer version sold 16,528 copies during 1999. The game was also ported by the fan community to multiple platforms such as Linux, macOS, ODROID, and OpenPandora based on the available source code. The fan-base have gone on to maintain the PC version with alpha and beta updates. While new players may experience a significant learning curve, the community remains active with records of fastest laps and new courses and cars still being added.
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Additionally, more recently the community has set up a Discord channel that serves as the major hub to talk about the game, host, advertise and join races, share content/mods or even help develop new tools and updates for the game - which the latest iteration consists of "RVGL", a cross-platform rewrite/port of Re-Volt's source code that runs natively on both Windows and GNU/Linux. This platform is directly interconnected to the website "Revolt Race", in which, among other features, a monthly set of tracks is chosen to serve as the base for time trialing.
Fans have created an open-source, cross-platform chat/lobby client called "RV House" that allows players to connect and play online.
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On January 14, 2014, the game was pulled on request from the developers of the 1.2 Beta patch due to a misunderstanding with publishers WeGo Interactive, in which the company used parts of the code written by the community without due consent.Īlthough Acclaim Entertainment has been defunct since 2004, fans continued to support and extend the game by producing fan-made vehicles and courses, and by operating multiplayer servers. The release was based on the community developed 1.2 Beta patch, with additional support for the original CD tracks as MP3 files. On October 3, 2013, the PC version of Re-Volt was re-released through digital distribution on GOG.com. This version also featured additional tracks, among those the fan-made Venice by Gabor and a new track created by Kurt Arnlund, an ex-Tsunami employee.
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Similar to the Dreamcast version's Time Trial mode and many other arcade racers, there is a global timer. It ran on Microsoft Windows 98 and came in two versions: the TsuMo Standard Non-Motion Sit Down Re-Volt and a deluxe model. This port of the game featured a few changes in gameplay and graphics. In September 2004, a modified version of Re-Volt was released for the arcade machines by Tsunami Visual Technologies.
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In early 2000, a sequel titled Re-Volt 2 was announced and later changed to RC Revenge, and was released in August 2000 for the PlayStation, followed by an enhanced port of the game a few months later called RC Revenge Pro for PlayStation 2.
The editor was simply discovered in the Acclaim Studios London office and as such was released as an unapproved and unsupported piece of code. In October 1999 Acclaim Entertainment released the Re-Volt Car Editor which allowed players to export and edit, or create new cars for the PC version using 3D studio. It was originally released on the PlayStation, PC and Nintendo 64 in August 1999, and on the Dreamcast in December of that year. Re-Volt was developed by Acclaim Studios London and released by Acclaim Entertainment. It made appearances on the PlayStation, PC, Nintendo 64 and Dreamcast, with a sequel: RC Revenge for PlayStation and an enhanced port called RC Revenge Pro for PlayStation 2. Re-Volt is a radio control car racing themed video game released by Acclaim Entertainment in 1999.