Thirdly, the idea that if he can trick everyone into eating human meat that no one will turn him in because they all committed a crime is also bonkers because that isn't how crime works, at most, the people against it would just banish him, and then tell House what happened so they wouldn't get punished for Mortimer's actions. Secondly, killing the inspector who had been sent to investigate a previous disappearance, and attempting to kill the player, in the casino, only further makes the place look suspicious.
First off, kidnapping people from the casino only ruins the high class reputation it uses to survive. Mortimer in the White Gloves is trying to get his group to turn back into cannibalism, but his whole plan makes no sense. All of which could have been avoided had they just told the player to shove off right from the get go, and done these things themselves. To make matters worse, the quests they do send you on don't have them sending anyone to watch you to make sure you complete them in their favor, which just lets the player easily betray them. They will point blank admit that they know the NCR is likely planning to come after them, yet despite this, they let random people near their base, into their base, walk around their base, come and go from their base at whim, and even let them walk up to their leader, and take quests from them, without even having proving yourself trustworthy first. The Powder Gangers also make little sense. To make this whole situation worse, Caesar later reveals he was secretly funding he Omerta's plan, despite the fact this goes against his stated objective of wanting to make Vegas into the capital of his new empire. but their plan involves using a chlorine gas attack to kill everyone who isn't them, killing most of the Strip in the process, ruining its viability as a tourist destination, and basically turning it into a walled fort that isn't even that good of a Fort because its admitted that both the NCR and Legion could easily take the city if they didn't have the other faction to worry about. The Omertas want to take over the Strip because they find that House's lack of presence makes him a bad leader.
You can't even use the excuse that the Khans are trapped in Red Rock because we know they have contacts in the Fiends, NCR, and the Khans who attacked you managed to walk across across the Mojave with Benny. The Khans are working with the Legion only because they somehow don't know that the Legion doesn't allow women to fight, doesn't accept drugs, regularly crucifies people, and breaks up and enslaves the tribes to comes into contact with, despite the fact that this is all common and public knowledge that literally everyone else in the wasteland knows. To try to summarize it down into the larger problems It is also better to play this DLC when you have chosen an allegiance, as things will shape up very differently for a Legion or NCR allied courier, or an independent one.So I was replaying Fallout New Vegas recently, and I realized how little the game actually makes sense. Lonesome Road – the last New Vegas DLC released, which you can find out more about here at Game Guide World – really gives you a lot of backstory to your player character, and is best played last of the DLC and close to the end of the main quest, so you have already got an understanding of who the courier you play is. This is also the only part of New Vegas where the weather was introduced and it can be oddly satisfying to see rain – especially if you have already played Fallout 4 which has weather implemented throughout. It is a nice place to visit, and you can return after the end of the DLC story, however, it is best to do this DLC after you have spent some time with the Legion, otherwise, you won’t really understand about the main character you’ll meet. It takes you to a new location in Utah which is beautiful to look at and gets you involved in deciding on the outcome of a war between tribes.
Honest Hearts is unique as a DLC in New Vegas in that you do actually get to take some of your stuff with you – with a reduced weight limit and a two week travel time. It can also be a good idea to play Old World Blues first, as some clues link the two stories. It is best to play this DLC after you have met Veronica from the Brotherhood of Steel, as someone from her past features prominently in the story. A stressful survival horror story set in a location you cannot return to after you have completed the DLC, it is interesting and exciting but definitely an intense experience. If Old World Blues is about comedy, then Dead Money is basically the opposite of that. You can play this DLC at any point in the main story (thought a 10-15 character level is advisable) and the things you will find out will make sense, so it can be a good option to play first out of the four.